Falkor Race


Never outgoing and very withdrawn from other races not connected to birds or winged races. They spend most of their time hidden away taking care of books, or other valuable objects. While most are not territorial, some members of the race can be. Most members of the race tend to be neutral with no religious preference.

Racial Traits

+2 Strength, +4 Dexterity, −4 Charisma. Strong and very fast, but their aloof attitudes hurt their relationships with others.

Monstruous Humanoid / Planer

Medium. Medium Creatures have no size-related bonuses or penalties.

Biggest fear is large bodies of water.

Base land speed is 30 feet: Flying 60 ft.

Dive Bomb: Charge attack from over 30 ft in the air add an additional 2d6 points of damage.

+10 bonus to their Spot and Search checks. Like elves, they may make a Search check when passing a secret door even if the player has not specified that they are looking.

+4 bonus on Handle Animal checks with eagles, and a +2 bonus with all other birds.

Favored Class’: Ranger, Scholar, Wizard

Level Adjustment: +3

Falkor Race

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